Automatic installation of mods for slrr only on our site Sign in Find filter. Download Cars for Street Legal Racing Redline for free. But its made for you to build cars and test them, not for a playtrough, if you want that, get SLRR By Jack V2 Pre-release 4.
Home of RedCarDrivers Street Legal Racing Redline modding and screenshots. Download Street legal racing redline 2.2.1le2mwm.rar from 277.46 MB, Telecharger street legal racing redline 2 2 1 mwm by jack v2 pre release 3 repack by r g recoding 20 from uploaded.to (1 GB) free from TraDownload. Street Legal Racing Redline 2.2.1 Mwm Tpb 2. Slrr Engine Tool Mode Free From TraDownload. Download Slrr By Jack V4 Torrent - DOWNLOAD. When not updateing the camera position, it does as seen in screenshot part B (it walks from in air down into the floor) Street Legal Racing: Redline 2.2.1 MWM slrr by Jack V2 pre-release 4. If I can work this final tilt/angle thing out, I can finally get to actual gameplay coding.
Looks like the overlay man is always straight infront of the camera, despite being at an angle? » slrr 2.2.1 mwm download » slrr mwm exe download » slrr mwm update » slrr mwm free download » slrr 2.3.0 mwm » slrr mwm download » slrr 2.3.0 mwm le download » street legal racing redline 2.2.1 mwm » slrr flatout 2.2.1 donwload » slrr by jack v2.2.1 slrr 2.2. I was hoping you might have any info on where this angle is coming from, The sensorheight had to be the actual height + 1m to fix the 0 line ground/foot location (not perfect though)., which I guess is due to the Kinect 0/middle line. I expect this might have something to do with the maybe the ViewportToWorldPoint or KinectTRS (although idk whatever exactly this is). fully (cam is setup at height 3.45, angle -25).
However, as seen in screenshot part A, my meshman is always tilted backwards slightly, which I can't explain. After checking out / dissecting your cubeman, overlay and kinectmanager script I managed to get something working.īasically it's a combination of the overlaydemo and cubeman, but I managed to map 3d primitives on top of the human player instead of the line renderers.Īdditionally, I altered the ingame Main Camera to actually update to the set sensorheight and sensorangle as given in the Kinectmanager, so it (roughly) matches up the scene with the ingame opbjects. , Street Legal Racing: Redline 2.2.1 MWM by Jack V2 pre-release 3.